
On Hard, Allies will drive a Criminal, containing 4 allies. On Medium, Allies will drive a Infuego, containing 3 allies. On Easy, Allies will drive a Bootlegger, containing 2 allies. There is no way to stop random Survival calls after completing all missions.Īllies will spawn at a distance of 80-150. The only way to avoid unwanted repetition is to complete all Survivals before completing all missions. After completing all missions, all Survival calls repeat, regardless of completion status. Before completing all missions, no Survival calls repeat after being completed. One more unlocks after Party Time and the final one becomes available after Zombie Attack. 24 Survivals are available after We're Going to Need Guns. Playa is granted Cash and Respect for killing enemies and completing each wave. Brutes appear as part of the onslaught for the three gangs and the zombies. Survivals include battles with the Steelport Police, Morningstar, Luchadores, Deckers, Mascots, Zombies and Bikers. If the player takes too long to get to the marker it will disappear, but there is usually enough time to drive a tank to the location. The player may use homies to complete a Survival. Saving does not remove the marker, but reloading that saved game will. The player is still free to start a usual mission or activity, or to save the game. At that point a marker will appear on the map. When on foot, not in combat and not in a mission or activity, someone can call Playa and inform him that some gang is attacking some location and that Playa should go and help protect the location.
Players may not stray too far from where they started the Diversion.
Each wave requires the player to survive a certain amount of time or kill a specific amount of enemies. First revealed in IGN's video preview highlighting STAG's Crusader tank, Survival tasks players with surviving an onslaught of enemies over three to nine waves.