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Hoi4 late game lag
Hoi4 late game lag








hoi4 late game lag

The popup messages that doesn't require the player respond will automatically hide after some timeout.Īir combat log data will be pruned after this durationĭefault days before an event times out if not scriptedĭefault value for timeout_days attribute in eventsĭefault days before a mission is removed from the interface after having failed or completedĭefault value for days_remove attribute in decisionsĭays left when player will be alerted about timing out events or decisions Minimum number of major countries a major must be at war with to delay final scoreboard past END_DATEĬombat log data will be pruned after this duration Minimum number of major countries involved in a war to consider it major enough to not end the game even though the enddate has been reached. Must be 5 entries with last one 0 for unbound Translates pixel distances from world map bitmaps into game distancesĭata to modify generated checksum when game binaries have changed but not any content files.ĭays of client lag for decrease of gamespeedĭays of client lag for pause of gamespeed. license costs, AI construction strategy)Īfter this date the final scoreboard will be shown as soon as not blocked by MAJOR_PARTICIPANTS_FOR_MAJOR_WAR Then within this file, add the defines, prefixing them with their groups.ĭefault start date, base for some durations (e.g. lua file, for example mymod_a in the defines folder. When editing the defines, it can be easier to only include the defines you have edited within your mod, as to minimize conflicts and save hassle when 00_a is updated.










Hoi4 late game lag